![]() They live and die on the quality of their mind games and mixups, which makes them somewhat similar to Shinobi and Berserker in that taking the initiative is how you stay ahead, and losing it puts you on the back foot. They have no glaring flaws or weaknesses for opponent’s to take advantage of though no standout strengths as well. Everybody starts with Warden, and everybody knows how to play them to some degree. Warden’s main strength is being easy to play. Warden is a very straightforward character, but that doesn’t make them any less deadly, particularly after their buffs last year. Warden is my least favorite hero to play against, which is appropriate for a top tier hero. Heavy attacks are heavily telegraphed and thus easily parried, meaning an effective lead in with their very close range light attacks, and headbutt is the only way to set up to deal with their big damage attacks.Įasy to learn, hard to master is the name of the game with Raider, where you need to have both good basic game sense and intimate knowledge of how all of the hero’s mechanics work to make him shine, but when you get in the groove you can be nearly unstoppable. Spacing is especially crucial for the Raider as the long handled Axe they wield is deceptive they live and die on their close range game. Raider is a very technical hero, despite the brutish demeanor of the character model. It makes the slow, grindy unlock system of the game feel like less of a chore when everyone starts with two of the best heroes in the game. One thing I appreciate about For Honor is that both of the starter characters are top tier characters. This makes them a very passive combatant, which puts them at a disadvantage against characters that can speed blitz them, but they’re incredibly good against several of the other top tier characters, including both of the above heroes. Everything else with Conqueror is pure game sense, not mechanics: positioning, mind games, timing, and patience. Your shield bash is a combination offensive and defensive tool used to interrupt your opponent’s flow and set up your damaging counterattack. The Conqueror is a bit of an odd duck: a very high tier, very consistently tournament viable character that wins off of one move. Much like the Shinobi, however, interrupting that flow destroys any chance the Berserker has of winning a match. If your opponent gets careless and allows you to activate your trait, it’s easily curtains for them, since you now have a never-ending stream of completely unblockable handaxe attacks from any direction you choose. It’s a hard and fast rush down fighter with brutal, high damaging changeups and unblockables that can steamroll an unprepared opponent. Berserkerīerserker is a lot like Shinobi, despite the vastly different aesthetics. The name of the game is momentum: take the initiative, keep the initiative. ![]() ![]() It has speed in both movement and attacks, unpredictable change-ups (and some unblockable ones!), and even damage over time capability, making it a nightmare to fight against. But if you can separate the wheat from the chaff in its moveset, it can be a brutal combatant. Shinobi is a rough class to play for a lot of beginners, with a moveset that is chock full of very cool, but equally impractical moves to pull off in a Duel scenario. These are the top Duel heroes based on previous consistent tournament results, in no particular order. Duels, Brawls, and Dominion all have their top heroes, but Duel, in particular, is what we’re talking about today, the land of the 1v1 matches, no interruptions, (probably) no stage hazards, and no holds barred. ![]() For Honor is a game with a troubled history, but it’s gotten a lot better since its release and quite a lot of fun to sit back and relax with when you want to beat people into the ground after a long day.īut some heroes are better at that than others, depending on the game mode. ![]()
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